There really isn't a way around that without removing all control.Įven the AI will often take completely suicidal AT shots where it's a squad with one RPG vs the front armor of a platoon tanks, leading to their swift demise. Sorry, to be more clear, I mean that players can always do things that no sane individual, in an AFV or not, would ever attempt. I'll accept that infantry will never be fully featured enough to avoid some casualties due to game limitations, but some times it can be pretty frustrating. A handful of formations would be nice, especially if you just want to put everyone in a column so the point man can discreetly peak around something or over the crest of something. While direct shooting wouldn't be at the top of my infantry wish list, it would be nice to have some more options like crawling and a more intuitive way to order them to enter buildings. The abstracted cover from bumpy terrain has really helped, but there's still a few issues. The infantry do handle quite awkwardly at times, especially in urban environments, and it becomes near impossible to advance without taking losses for dumb reasons like PVT Johnson had to stand up and run to move 1m forward so he could see over the edge of the ditch while prone. To play devils advocate, by that logic there shouldn't be any tank controls either. man take a suicidal AT-shot at a whole tank platoon whilst any sane soldier in the same position would just lay low and wait till they moved on. This way players could make the lone Inf.
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